Paul W. Yost
Modern video games often use real-time dynamic simulation to produce in-game physics and visual effects that lend to both the realism of the game as well as the complexity of the game play. This session will introduce attendees to the concepts of simple constraint-based simulation programming techniques along with a physics simulation method called Verlet integration. These two techniques, when used together, provide a framework for light-weight high-performance simulation that can be used for almost any real-time effect. Easy to understand examples along with demo code will be presented. No prior experience needed.