George Ziets
Why do promising games sometimes turn into development disasters? After 18 years as a professional game designer, I’ve seen my share of troubled projects, and I’ve observed some recurring patterns. I’ll describe my own experiences with games that failed or disappointed in some way, explain why things went wrong, and provide strategies for audience members to avoid similar situations on their own projects. This talk will be broadly focused on design, but it will address some production and project management topics as well.