Paul W. Yost is founder and CTO of Yost Labs, Inc. a Portsmouth based company that develops cutting-edge virtual reality, motion-tracking, and tele-presence systems.
Read MoreTim Steiner is a long-time fan of games and programming. He has experience in programming spanning back years before starting his college degree and is currently focusing on gameplay programming and design. He is the lead designer on a space-themed management game called Space Log.
Read MoreA 2019-2020 senior of Shawnee State University and a Content Creator/Community Manager for Gamology. Austin has multiple years of experience both working on and writing about games and interactive media. Austin served as the Studio Programmer for 2019-2020 Shawnee State University Senior Project.
Read More2019-2020 Design Lead for Shawnee State University game studio.
Read MoreNick Rackley is currently a Social Studies teacher at Bluffton High School. He is in his 5th year teaching and 4th year as their Esports Director. Currently he is Vice President of Esports Ohio, under the direction of President Nick Rider. Esports. He currently resides in Pandora, Ohio with his wife Britney and puppy.
Read MoreFounder of Esports Ohio and Experienced educational director of technology with a passion for teaching and learning. Geek, Educator, Administrator, Outdoorsman and Student Advocate.
Read MoreDalton Chutes is a self-described overly passionate game developer. In his spare time, he likes to research games, prototype games, and post copious amounts of memes. Dalton graduated from Shawnee State in 2018 with a Bachelor of Science in Game Engineering Technologies. Shortly after he would be picked up by Army Game Studio before moving to Lost Boys Interactive.
Read MoreLifelong developer and software engineer making high fidelity gaming experiences, beautiful environments, and industry standard virtual reality simulations.
Currently I work for Boeing Research and Technology on VR / AR Simulations in the aero and defense space.
Read MoreNicholas Compton is a graduate of Shawnee State University with 7 years of military experience that ultimately helped drive him towards the Government sector of serious games. This is where he spent the last 5 years helping to create award winning military training applications. Prior to that, he worked 2 years on the commercial title Second Chance Heroes while at Rocket City Studios. He also co-started and runs After Hours : Game Developers, the largest game developer community in Alabama.
Read MoreTom Caprel is a marketer for games, tech enthusiast, and trained opera singer. In 2013, Tom and his co-founder started a big-data website to analyze virtual markets with the goal helping players get the most out of their time in-game. In 2015, Tom started a dedicated marketing company, Hyperion Marketing, to help small game/software developers show their success to the world. Tom is on the board of IGDA Chicago, and has been the Communications Director and Expo Director at the Video Game Art (VGA) Gallery since February 2016. Tom has been in marketing for 9+ years, and regularly works with Chicago startup incubators.
Read MoreRoss is the Founder of Loading Law, a Chicago-based law practice, and provides legal counsel to video game developers and entrepreneurs in the tech sector. Ross is also the Organizer of the Chicago Video Game Law Summit and an Adjunct Professor of Video Game Law at DePaul University. He speaks frequently on hot topics in law and technology. Ross also serves as the Chair of IGDA Chicago, Chair of the CBA YLS Creative Arts Committee, and Vice Chair of the ABA Digital Games and New Media Committee.
Read MoreMatthew is the Founder & CEO of eFuse, a professional hub for Esports & Video Games. In the form of a mobile & web application that validates gamer information and incentivizes professional collaboration in the Esports and Video Game community. eFuse connects gamers, creators, & business professionals with limitless opportunities.
Read MoreZac Pierce is an independent game developer who specializes in programming, UI/UX, and product management. He's the lead developer on BOMBFEST, a party game set for release in January 2019.
Read MoreBastien Lecouffe Deharme was born on the shores of Brittany (France) at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.
Bastien’s traditional and digital work can be seen in publications and exhibitions worldwide, including the cover of the emblematic Spectrum Fantastic Art book, Beautiful Bizarre Magazine, ImagineFX, SFXMagazine, etc
Today, Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games, and many others.
His work is represented by the NYC agency Shannon Associates.
Read MoreChris Volpe is the co-founder of Multivarious Games, the leading game development company in Columbus, Ohio. The President and Co-Founder of the Ohio Game Developer Association, leading a dynamic team of dedicated individuals to create novel gaming experiences and further the game development industry within Ohio. He is also the Director of Operations for Game-U, an educational company where industry professionals teach kids how to develop video games using industry software, STEM learning techniques, and soft skill development. Lastly, Chris is a co-founder of GDEX, the Midwest’s largest gaming expo that brings together people from across the country, to learn, connect, and share, at a Weekend Celebration of Games!
Read MoreMark Stefanowicz has been in game development for 22+ years. He has worked on all types of games including Epic Mickey and Epic Mickey 2: The Power Of Two, NCAA Football, Madden, numerous children’s games, mobile games, and more. For the past 3 years he has been with Lost Boys Interactive where he is a Co-Founder and Studio Art Director in Madison, Wisconsin. Lost Boys Interactive has worked on Call of Duty Online, Survived By, LOTR, Rune and PUBG as well as their own original IP ZPOC and Neverland. Mark also works in comics and has done work on George R.R. Martins The Hedge Knight, Image Comics and his self-published title Waterdogs.
Website: https://www.markstef.com
Jason Conaway is a Co-founder of Exultant Games, a new game studio working hard on creating something special for strategy-minded players. For more than two decades, Jason Conaway has been a Software Engineer and Technical Director in the video games industry. Jason’s developer credits include engineering roles on more than a dozen blockbuster video games, including League of Legends for Riot Games, Star Wars: The Old Republic for BioWare, Command & Conquer: Red Alert 3 for EA Los Angeles, Bulletstorm for People Can Fly, Golden Eye: Rogue Agent for EA Los Angeles, Return to Krondor for PyroTechnix, and several titles in the Medal of Honor series for DreamWorks Interactive and Electronic Arts. Jason is also a Senior Instructor at Game-U, where he teaches students how to design, build, and program their own video games using professional tools and methods.
Website: http://www.exultantgames.com/
Read MoreSINGER // SONGWRITER // COMPOSER
Mimi Page is a singer, songwriter, record producer, sound designer and composer. Her cinematic music and ethereal vocals have been featured in a multitude of well-known titles and platforms, including network television shows, video games, film scores, solo albums, and multi-genre artist collaborations. Mimi's music is a transformative and emotionally captivating experience. While her unique sound compliments visual media, it also inspires listeners to go inward and explore the expansiveness of their own imagination.
Website: https://www.mimipage.com/
Read MoreGeorge Ziets has been a narrative designer and writer since 2001. He spent the first part of his career on MMOs like Lord of the Rings Online and D&D Online before running off to make more traditional RPGs.
Read MoreMarcus Cenci has spent 17 + years in the games industry where he’s worked on multiple projects as an Art Director and Lead Artist including the Saints Row and Madden NFL franchises. He’s currently working at Lost Boys Interactive as the Studio Art Director.
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