Paul W. Yost is founder and CTO of Yost Labs, Inc. a Portsmouth based company that develops cutting-edge virtual reality, motion-tracking, and tele-presence systems.
Read MoreCarla has made Funko POPS! for Marvel, Star Wars, Warner Bros, celebrities, and more.
Read MoreBash is currently working as a Game Developer at Combat Waffle Studios.
Read MoreTim Steiner is a long-time fan of games and programming. He has experience in programming spanning back years before starting his college degree and is currently focusing on gameplay programming and design. He is the lead designer on a space-themed management game called Space Log.
Read MoreA 2019-2020 senior of Shawnee State University and a Content Creator/Community Manager for Gamology. Austin has multiple years of experience both working on and writing about games and interactive media. Austin served as the Studio Programmer for 2019-2020 Shawnee State University Senior Project.
Read More2019-2020 Design Lead for Shawnee State University game studio.
Read MoreDalton Chutes is a self-described overly passionate game developer. In his spare time, he likes to research games, prototype games, and post copious amounts of memes. Dalton graduated from Shawnee State in 2018 with a Bachelor of Science in Game Engineering Technologies. Shortly after he would be picked up by Army Game Studio before moving to Lost Boys Interactive.
Read MoreLifelong developer and software engineer making high fidelity gaming experiences, beautiful environments, and industry standard virtual reality simulations.
Currently I work for Boeing Research and Technology on VR / AR Simulations in the aero and defense space.
Read MoreNicholas Compton is a graduate of Shawnee State University with 7 years of military experience that ultimately helped drive him towards the Government sector of serious games. This is where he spent the last 5 years helping to create award winning military training applications. Prior to that, he worked 2 years on the commercial title Second Chance Heroes while at Rocket City Studios. He also co-started and runs After Hours : Game Developers, the largest game developer community in Alabama.
Read MoreZac Pierce is an independent game developer who specializes in programming, UI/UX, and product management. He's the lead developer on BOMBFEST, a party game set for release in January 2019.
Read MoreBastien Lecouffe Deharme was born on the shores of Brittany (France) at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.
Bastien’s traditional and digital work can be seen in publications and exhibitions worldwide, including the cover of the emblematic Spectrum Fantastic Art book, Beautiful Bizarre Magazine, ImagineFX, SFXMagazine, etc
Today, Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games, and many others.
His work is represented by the NYC agency Shannon Associates.
Read MoreChris Volpe is the co-founder of Multivarious Games, the leading game development company in Columbus, Ohio. The President and Co-Founder of the Ohio Game Developer Association, leading a dynamic team of dedicated individuals to create novel gaming experiences and further the game development industry within Ohio. He is also the Director of Operations for Game-U, an educational company where industry professionals teach kids how to develop video games using industry software, STEM learning techniques, and soft skill development. Lastly, Chris is a co-founder of GDEX, the Midwest’s largest gaming expo that brings together people from across the country, to learn, connect, and share, at a Weekend Celebration of Games!
Read MoreDustin was raised in rural Utah, where his imagination was his most constant companion. A reader, artist, and gamer from an early age, Dustin was encouraged to mine his talents, follow his passions, and find the fun in everyday life. Dustin studied art in college and entered the exciting world of video game development in 1994. His career has taken him and his family from coast to coast, but he always considered the small town he grew up in, Ephraim, Utah, his true home. After spending two decades with AAA publishers like EA, Sony, and Hasbro, Dustin, his wife, and four kids moved back to Ephraim, where he lives today in the shadows of a fine mountain, writes books about video games and dinosaurs, and takes long walks with his dog, Rusty. Dustin is currently working as a game director for Amber Studio, one of the most exciting international games service companies on the planet. Dustin's creative bounds are put to the test daily as he leads the new projects pitch team in over one hundred game concepts a year...and counting. Oh, and he loves the Utah Jazz, but that's another story altogether.
Read MoreGeorge Ziets has been a narrative designer and writer since 2001. He spent the first part of his career on MMOs like Lord of the Rings Online and D&D Online before running off to make more traditional RPGs.
Read MoreMarcus Cenci has spent 17 + years in the games industry where he’s worked on multiple projects as an Art Director and Lead Artist including the Saints Row and Madden NFL franchises. He’s currently working at Lost Boys Interactive as the Studio Art Director.
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