Posts tagged Design
Timothy Steiner

Tim Steiner is a long-time fan of games and programming. He has experience in programming spanning back years before starting his college degree and is currently focusing on gameplay programming and design. He is the lead designer on a space-themed management game called Space Log.

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2019, 2018Guest UserDesign, Art
Austin Weary

A 2019-2020 senior of Shawnee State University and a Content Creator/Community Manager for Gamology. Austin has multiple years of experience both working on and writing about games and interactive media. Austin served as the Studio Programmer for 2019-2020 Shawnee State University Senior Project.

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Dalton Chutes

Dalton Chutes is a self-described overly passionate game developer. In his spare time, he likes to research games, prototype games, and post copious amounts of memes. Dalton graduated from Shawnee State in 2018 with a Bachelor of Science in Game Engineering Technologies. Shortly after he would be picked up by Army Game Studio before moving to Lost Boys Interactive.

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Dalton Fox

Lifelong developer and software engineer making high fidelity gaming experiences, beautiful environments, and industry standard virtual reality simulations.

Currently I work for Boeing Research and Technology on VR / AR Simulations in the aero and defense space.

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Nicholas Compton

Nicholas Compton is a graduate of Shawnee State University with 7 years of military experience that ultimately helped drive him towards the Government sector of serious games. This is where he spent the last 5 years helping to create award winning military training applications. Prior to that, he worked 2 years on the commercial title Second Chance Heroes while at Rocket City Studios.  He also co-started and runs After Hours : Game Developers, the largest game developer community in Alabama.  

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Bastien Lecouffe Deharme

Bastien Lecouffe Deharme was born on the shores of Brittany (France) at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.

Bastien’s traditional and digital work can be seen in publications and exhibitions worldwide, including the cover of the emblematic Spectrum Fantastic Art book, Beautiful Bizarre Magazine, ImagineFX, SFXMagazine, etc

Today, Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games, and many others.

His work is represented by the NYC agency Shannon Associates.

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2019Guest UserDesign, Art
Chris Volpe

Chris Volpe is the co-founder of Multivarious Games, the leading game development company in Columbus, Ohio. The President and Co-Founder of the Ohio Game Developer Association, leading a dynamic team of dedicated individuals to create novel gaming experiences and further the game development industry within Ohio. He is also the Director of Operations for Game-U, an educational company where industry professionals teach kids how to develop video games using industry software, STEM learning techniques, and soft skill development. Lastly, Chris is a co-founder of GDEX, the Midwest’s largest gaming expo that brings together people from across the country, to learn, connect, and share, at a Weekend Celebration of Games!

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DUSTIN HANSEN

Dustin was raised in rural Utah, where his imagination was his most constant companion. A reader, artist, and gamer from an early age, Dustin was encouraged to mine his talents, follow his passions, and find the fun in everyday life. Dustin studied art in college and entered the exciting world of video game development in 1994. His career has taken him and his family from coast to coast, but he always considered the small town he grew up in, Ephraim, Utah, his true home. After spending two decades with AAA publishers like EA, Sony, and Hasbro, Dustin, his wife, and four kids moved back to Ephraim, where he lives today in the shadows of a fine mountain, writes books about video games and dinosaurs, and takes long walks with his dog, Rusty. Dustin is currently working as a game director for Amber Studio, one of the most exciting international games service companies on the planet. Dustin's creative bounds are put to the test daily as he leads the new projects pitch team in over one hundred game concepts a year...and counting. Oh, and he loves the Utah Jazz, but that's another story altogether.

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