SGC 2024 Keynote Speaker Ben Kvalo is an entertainment and video games industry leader, most recently supporting the build-out of films and games at Netflix. Prior to Netflix, Ben has worked at two of the largest global video game companies, 2K and Blizzard, working across various roles in the publishing, marketing, and technology end of games and Esports.
Read MoreSGC 2024 Keynote Speaker Renee Gittins leads Stumbling Cat, an indie studio based in Seattle, and is a multi-disciplinary leader with expertise in business operations, software engineering, and creative direction.
Read MoreSGC 2024 Keynote Speaker, Benjamin Carcich! Ben spent time on League of Legends post-launch (2011-2017) and was on VALORANT while it was in R&D. Ben is a certified co-active coach and official ICAgile trainer. He’s been teaching concepts around Agility, Production, and Game Development Leadership since 2015. He co-hosts the Building Better Games podcast and newsletter and has spoken at multiple events including GDC 2024.
Read MoreHugh is an experienced entrepreneur with 15 years in the entertainment industry, spanning film production, video games, hardware, software and VFX.
Read MoreMichael Reynolds is an Illustrator and Concept artist based in Columbus, Ohio. His work showcases themes involving punchy colors, force, and intensity within semi-grounded Sci-fi settings.
Read MoreCharles was one of the youngest participants to complete BUD's training and become a Navy SEAL. After serving 1 enlistment he exited to become a family man. He then took a role serving as private security for some of the wealthiest billionaires in the world. Then he opened a CrossFit Gym in the garage of his home, grew it, and sold it 7 years and 7 months later.
Read MoreLily Gresham is a Sculptor, 3D Modeler, Game Designer, and Shawnee alumna currently finishing up her final year in graduate school at East Tennessee State University.
Read MoreThe Shrouded Ascent Team is the 2025 senior project group representing Shawnee State University.
Read MoreJarryd Huntley is a game developer based out of Cleveland, Ohio. He co-authored the book Game Programming for Artists.
Read MoreAaron Allen is a Shawnee State University League of Legends captain and School representative. He is a National Student Representative for NACE.
Read MoreJonathan Reynolds is an XR Simulation Developer working for Aptima Inc. He has experience working in the Serious Game industry for about 2 years and has experience working for NASA on MRET (Mixed Reality Engineering Toolkit).
Read MoreRus May has taught math and computer science at Morehead State University since 2001.
Read MoreJoe Harless spent over a decade as a professional hacker finding previously unknown software security bugs and flaws of companies ranging from large multinational supply chain companies, to well-known financial institutions, to companies whose products have made them household names.
Read MoreOriginally from Taylorsville, North Carolina, Doug Chatham received a Ph.D. in Mathematics from the University of Tennessee, Knoxville in 2000 and has been on the mathematics faculty of Morehead State University since 2001.
Read MoreSaritdikhun Somasa, also known as Sarit, has a solid educational background in Art Education, with a Bachelor of Fine Arts in Visual Design and a Master of Fine Arts in Multimedia Design.
Read MoreGregory Marlow is an assistant professor at East Tennessee State University and has worked in the animation and video game industry for over thirteen years.
Read MoreCristina “Trinity” Vélez-Justo (they/she) is a public speaker and educator, and an award-winning composer for film and media through her business ReelScoring, LLC.
Read MoreLong-time game enthusiast Tony Justo, with a BS in Computer Science, has spent over a decade working for corporations of various sizes, honing his craft in software development.
Read MoreColin Rose is a serial entrepreneur and game enthusiast.
Read MoreIn the 24 years since then, Doug Gesler has worked as a programmer on over 15 titles across multiple platforms, including several AAA titles, all while managing a business and maintaining a presence in the independent games industry.
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